![]() ![]() Imagine if a newbie ran into problems related to enabling patches while their game was in the middle of running. ![]() I was just thinking that for general troubleshooting purposes, it may be useful to log the first time a given game's patches are enabled under all circumstances (not just when a game is launched or a save state is loaded). Cheats/Widescreen hacks that use patch=0 aren't currently getting loaded/applied when loading save states or toggling cheats while a game is running Is this a new issue with the recent commits? Before the details, please keep in mind that applied patches cannot be 'undone', because potentially a single patch could affect many more memory locations (because the game reads it and does different things to other memory locations based on it etc) and in general have a butterfly effect. You can enable a more verbose mode to always see when the patches are reloaded by enabling the Dev/verbose console source from the console menu. Note that on first full boot you also don't get a message about loading bios patches (because it thinks it's the same as the previous crc - since it's empty), but they're still loaded. ![]() Regardless, this is only an issue with the messages being displayed or not, not with actual loading of the patches. I can confirm, and I see where it comes from, but will need to think how to handle it properly.
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